While taking a break on my wandering through the desolate ashes of the post-election online commentary landscape, I came across a thread on Reddit asking "What is a 100% legal move in a game or sport that is frowned upon and viewed as a **** move?" A little ways down the page is a discussion about the hack-a-Shaq move, which wasn't wholly unexpected. However, what caught my attention was a sub-discussion with posters stating that they can't watch the NBA because of the fouling at the end of games. Of course we know this has been an issue for a long time, but it got me thinking about it this morning and I think I have a radical and potentially wonky solution that I wanted to get your thoughts on. The Totally-Not-Intentional-Wink-Wink Fouling at the end of games serves the purpose of letting the opposing team still have a chance, albeit with a reduced probability that still (theoretically) favors the team with the lead and the ball. The downside is that it slows the game down to a crawl, ruining what could otherwise be the greatest endgame in sports were fouls not allowed (see: the end of every close NCAA tournament game). So any solution has to retain the benefit while fixing the problem. And I think that solution might lie in fixing the the shot clock. We add two small 2' x 2' pressure-activated squares on the sideline in front of the scorer's table. Whenever a player that is currently checked into the game stands in one of those squares, the shot clock countdown rate speeds up by a factor of 2.4 so that, after a made basket, a player could cause the 24-seconds to tick down in as little as 10 seconds instead, at the cost of his team having to defend 4-on-5 the whole time. If players are occupying both squares, the shot clock increases by a factor of 4, so that it's reduced to a minimum of 6 seconds (and becomes 3-on-5). Players in the game can stand on it for any amount of time they wish, so the game doesn't actually need to stop to handle this change because it increases the speed of the shot clock in a linear way rather than a binary one. For example, let's say we're near the end of the game and the losing team makes a basket with 30 seconds remaining. One of now-defending players runs over and steps on the plate as the ball is inbounded. He stands there for three seconds, and in that time runs the clock down by 7.2 seconds (3*2.4). He then steps off the plate to get back on defense with 16.8 seconds on the shot clock and 27 seconds on the game clock, giving his team 4.2 extra seconds while risking a man-advantage fast break.If a player is fouled in the last five minutes, then you give the opposing team free throws and run the game clock down as if the players standing in it continued standing in it for the duration of the shot clock. For example, let's say we're near the end of the game with a defender standing in one of the squares. The opposing team is fouled, stopping the game clock with 30 seconds left and the shot clock with 18 seconds left. The game clock is reduced by 7.5 seconds (18 seconds divided by the factor of 2.4), leaving 22.5 seconds left on the game clock. The fouled team lines up for two free throws, and the game continues as normal.It feels weird, but the math can be handled pretty easily behind the scenes. I think it would dramatically smooth out the game flow and increase the pace at the end of games while still simultaneously giving losing teams more opportunities to come back and allowing the winning teams to retain a competitive advantage. Thoughts?